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Sekcja 3alleg

pozycje od 1 do 75 z 900,  strona 1 z 12
  • acquire_bitmap  -  Locks the bitmap before drawing onto it. Allegro game programming library.
  • acquire_screen  -  Shortcut of acquire_bitmap(screen); Allegro game programming library.
  • active_dialog  -  Global pointer to the most recent activated dialog. Allegro game programming library.
  • active_menu  -  Global pointer to the most recent activated menu. Allegro game programming library.
  • add_clip_rect  -  Intersects a bitmap’s clipping rectangle with the given area. Allegro game programming library.
  • adjust_sample  -  Alters the parameters of a sample while it is playing. Allegro game programming library.
  • al_assert  -  Asserts at the specified file and line number. Allegro game programming library.
  • alert  -  Displays a popup alert box. Allegro game programming library.
  • alert3  -  Like alert(), but with three buttons. Allegro game programming library.
  • al_ffblk  -  Cross platform structure storing file information. Allegro game programming library.
  • al_ffblk_get_size  -  Get size of file returned by al_findfirst/al_findnext. Allegro game programming library.
  • al_findclose  -  Closes a previously opened search with al_findfirst(). Allegro game programming library.
  • al_findfirst  -  Low-level function for searching files. Allegro game programming library.
  • al_findnext  -  Finds the next file in a search started by al_findfirst(). Allegro game programming library.
  • AL_ID  -  Converts four 8 bit values to a packed 32 bit integer ID. Allegro game programming library.
  • allegro_404_char  -  Character used when Allegro cannot find a glyph.
  • ALLEGRO_DATE  -  Defined to a number with the release date of Allegro.
  • ALLEGRO_DATE_STR  -  Defined to a string with the year Allegro was released.
  • allegro_error  -  Stores the last Allegro error message.
  • allegro_exit  -  Closes down the Allegro system.
  • allegro_icon  -  Pointer to the Allegro X11 icon.
  • allegro_id  -  String containing date and version number of Allegro.
  • allegro_init  -  Macro to initialise the Allegro library.
  • allegro_message  -  Used mainly to show error messages to users. Allegro game programming library.
  • ALLEGRO_SUB_VERSION  -  Defined to the middle version of Allegro.
  • ALLEGRO_VERSION  -  Defined to the major version of Allegro.
  • ALLEGRO_VERSION_STR  -  Defined to a string with the full Allegro version number.
  • ALLEGRO_WIP_VERSION  -  Defined to the minor version of Allegro.
  • allocate_voice  -  Allocates a sound card voice for a sample. Allegro game programming library.
  • al_trace  -  Outputs a debugging trace message. Allegro game programming library.
  • append_filename  -  Concatenates a filename to a path. Allegro game programming library.
  • apply_matrix  -  Multiplies a point by a transformation matrix. Allegro game programming library.
  • apply_matrix_f  -  Multiplies a point by a transformation matrix. Allegro game programming library.
  • apply_quat  -  Multiplies a point by a quaternion. Allegro game programming library.
  • arc  -  Draws a circular arc. Allegro game programming library.
  • ASSERT  -  Debugging helper macro to assert. Allegro game programming library.
  • AUDIOSTREAM  -  Stores an audiostream. Allegro game programming library.
  • bestfit_color  -  Finds a palette color fitting the requested RGB values. Allegro game programming library.
  • BITMAP  -  Stores the contents of a bitmap. Allegro game programming library.
  • bitmap_color_depth  -  Returns the color depth of the specified bitmap. Allegro game programming library.
  • bitmap_mask_color  -  Returns the mask color of the specified bitmap. Allegro game programming library.
  • black_palette  -  A palette containing solid black colors. Allegro game programming library.
  • blit  -  Copies a rectangular area from one bitmap to another. Allegro game programming library.
  • bmp_read_line  -  Direct access bank switching line selection for reading. Allegro game programming library.
  • bmp_unwrite_line  -  Direct access bank switching line release. Allegro game programming library.
  • bmp_write_line  -  Direct access bank switching line selection for writing. Allegro game programming library.
  • broadcast_dialog_message  -  Broadcasts a message to all the objects in the active dialog. Allegro game programming library.
  • calc_spline  -  Calculates a series of values along a Bezier spline. Allegro game programming library.
  • calibrate_joystick  -  Calibrates the specified joystick. Allegro game programming library.
  • calibrate_joystick_name  -  Returns the next calibration text string. Allegro game programming library.
  • canonicalize_filename  -  Converts any filename into its canonical form. Allegro game programming library.
  • centre_dialog  -  Centers an array of dialog objects. Allegro game programming library.
  • check_cpu  -  Detects the CPU type. Allegro game programming library.
  • circle  -  Draws a circle. Allegro game programming library.
  • circlefill  -  Draws a filled circle. Allegro game programming library.
  • clear_bitmap  -  Clears the bitmap to color 0. Allegro game programming library.
  • clear_keybuf  -  Clears the keyboard buffer. Allegro game programming library.
  • clear_scene  -  Initializes a scene. Allegro game programming library.
  • clear_to_color  -  Clears the bitmap to the specified color. Allegro game programming library.
  • clear_zbuffer  -  Writes a depth value into the given Z-buffer. Allegro game programming library.
  • clip3d  -  Clips the polygon given in vtx using fixed point math. Allegro game programming library.
  • clip3d_f  -  Clips the polygon given in vtx using floating point math, Allegro game programming library.
  • close_fli  -  Closes a FLI file previously opened. Allegro game programming library.
  • color_map  -  Global pointer to the color mapping table. Allegro game programming library.
  • COLOR_MAP  -  Stores a color map to accelerate drawing. Allegro game programming library.
  • COMPILED_SPRITE  -  Stores the contents of a compiled sprite. Allegro game programming library.
  • config_is_hooked  -  Tells if a config section has custom hooks. Allegro game programming library.
  • cpu_capabilities  -  Contains the capability flags of the CPU. Allegro game programming library.
  • cpu_family  -  Contains the CPU type. Allegro game programming library.
  • cpu_model  -  Contains the Intel CPU submodel. Allegro game programming library.
  • cpu_vendor  -  Contains the CPU vendor name. Allegro game programming library.
  • create_bitmap  -  Creates a memory bitmap. Allegro game programming library.
  • create_bitmap_ex  -  Creates a memory bitmap specifying color depth. Allegro game programming library.
  • create_blender_table  -  Emulates truecolor blender effects in paletted modes. Allegro game programming library.
  • create_color_table  -  Fills a color mapping table for customised effects. Allegro game programming library.
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